The CEO Game is an online business simulation. The CEO game blog discusses plans for the CEO Game itself, the world of serious games, and a wide range of issues from technology to economics and everything in between.
If you’re following this blog, then you have probably noticed that fact that the CEO Game is a serious game that will be a good tool for improving business-related skills. If it’s your first time please read our introduction post. You might ask yourself if a computer game, or as we call it, a serious game, can really be a platform for passing on educational values? Can it really help? Well we believe it can.
Serious games can be a way to enrich our lives. They can educate us through lessons embedded in the game play, they can provide training that otherwise might be expansive or dangerous like surgery simulation or military training, they can aid in raising the awareness especially of global issues such as global warming, they can improve our creativity, and thanks to the new technology they can even make you move, such as through the Nintendo WII. Serious games can really help us change the world because of all of these strengths – and you can enjoy yourself in the process.
GSN – Game Studies Network is an online beta project that belongs to the Wyoming Game Lab which is a research facility in the subject of video games. The goal of the Game Studies Network is to create a powerful knowledge base and tools for academic personal, developers and anyone interested in the field of game studies. We would like to congratulate the Game Studies Network for helping the online gaming community and serious game community to take a one step further for a better future.
As we entered the 21th century we are getting more and more comfortable with the fact the technology is advancing in a more rapid speed than ever before. Many things that once were considered as unimaginable are now common facts. Century ago no one thought that there was a market for phones, 30 years ago no one thought that there is a market for personal computers and 15 years ago Microsoft thought that the internet “Isn’t Important”. In time of such repaid changes in our way of life there are very rare disciplines that hardly changed. One that might shock us if you take the time to think about is the way we educate the next generations. A century ago people still learned in classrooms in a similar manner to the way we learn today. We at the CEO game believe that this is the time for the education to evolve and that serious games should be one of those key factors in the new education.
I attached a short film that talks exactly about that: